Showing posts with label Creativity. Show all posts
Showing posts with label Creativity. Show all posts

How good is your brainstorming?

• Quantity: How many ideas did you generate?

• Flexibility: How different are the ideas that you generated from each other?

• Originality: How unique are the ideas that you generated from those of other people?

Click here to read more: Idea Revolution: Guidelines and Prompts for Brainstorming Alone, in Groups or With Clients (Graphic Design)

Brainstorming


Why BrainstormingFails
• People are self-conscious
• There is no focus
• People evaluate each other’s ideas
• People get defensive
• Ideas are variations on a theme
• One person dominates
• Some people do not participate
• The group loses energy
• There are no really new ideas

Guidelines for Brainstorming
• Focus matters: Know your objective
• Start alone, then join together
• No criticism, no evaluation
• Freewheeling is not just welcome, but encouraged
• Go for quantity: Quantity catalyzes quality
• Discuss each idea, but only for clarification & elaboration
• Combine & improve on each other’s ideas
• Alternative between individual and group modes
• Take a play break every now and then
• Hold a safe vote at the end


The Do It Yourself Lobotomy: Open Your Mind to Greater Creative Thinking

BRAINSTORMING

Why Brainstorming Fails
• People are self-conscious.
• There is no focus.
• People evaluate each other’s ideas.
• People get defensive.
• Ideas are variations on a theme.
• One person dominates.
• Some people do not participate.
• The group loses energy.
• There are no really new ideas.

Guidelines for Guidelines for Brainstorming
• Focus matters: Know your objective.
• Start alone, then join together.
• No criticism, no evaluation.
• Freewheeling is not just welcome, but encouraged.
• Go for quantity: Quantity catalyzes quality.
• Discuss each idea, but only for clarification & elaboration.
• Combine & improve on each other’s ideas.
• Alternative between individual and group modes.
• Take a play break every now and then.
• Hold a safe vote at the end.

Learning Opportunities

Turn difficulties into learning opportunities. - Albert Einstein

Defining Problems


Two wilderness hikers chanced upon a fierce grizzly bear. One of them pulled his running shoes from his pack and rapidly laced them up. His companion yelled in astonishment, “Are you crazy? You can’t outrun a bear.” His reply as he took off down the trail, “I don’t have to outrun the bear. All I have to do is outrun you.”

Defining the real problem. A difficult task!

There are a number of different perspectives on the definition and nature of problems, as well as different types of problems. Here is a brief overview of some of the classic ones.

Problems as Goals
One general definition describes a problem in terms of some difficult obstacle or goal. According to this definition, anything difficult to overcome is a problem. Although this definition is descriptive, it is not precise enough for most purposes. Most challenging situations present more than a goal to overcome and, instead, involve a series of processes to apply and evaluate.

Deviation from the Standard
Kepner and Tregoe’s (1981) classic definition of a problem is “a deviation from an expected standard of performance.” This definition is more descriptive for general use. If you need to determine the cause of a problem, then this is an excellent definition. Day-to-day idea generation, however, is not especially concerned with problem causes. Although determining causes may be important as part of the overall creative problem-solving process, such determinations are not useful for pure idea generation. Kepner and Tregoe’s definition is essentially convergent in that problem solvers attempt to converge on a cause by eliminating various alternative explanations. Idea generation, in contrast, is more divergent—problem solvers attempt to generate many different alternatives. In the case of idea generation, however, alternatives are solutions and not explanations. Because the idea generation activities in this book are divergent, Kepner and Tregoe’s definition doesn’t fit.


A Gap Between the Real and the Ideal
MacCrimmon and Taylor (1976) propose another definition that is more appropriate for our purposes and has remained a standard over the years. They define a problem as a gap between a current and a desired state of affairs—that is, a gap between where you are and where you would like to be. An example might be when you are dissatisfied with the brand position of one of your products and wish the product were more competitive. If you perceive things that way, you have a problem. If you are unaware of your competitive position or there is nothing you can do about it, however, then perhaps you don’t have a problem. The same would apply to any other type of organization as well. It’s all relative.


Tackling the Challenge
Most problems also involve some uncertainty and present a challenge. They can be trouble, right here in River City. You want to do something about them, but you don’t know exactly what. The type of problem you face will determine how to resolve it. For instance, if your car runs out of gas, you have a problem. The solution in this case is relatively simple: put in more gas. Any other solution would be a waste of time (unless gas was not available). You don’t need to spend a lot of energy and effort being creative unnecessarily. Organizations continually are faced with similar challenges at all levels involving perceptions of gaps between current and desired situations. Upper management typically must provide leadership on how to move the organization to achieve its vision and negotiate relationships with external constituencies; middle management must continually help allocate desired resources efficiently and effectively (desired goals); and lower management must help employees understand why they are being asked to close gaps (that is, help other organizational members deal with their seemingly unending challenges). However, as shown by the gasoline example, not all organizational challenges require creativity. There are and always will be routine procedures designed to tackle the majority of problems. The secret is to know when you need to be creative and when to fall back on routine procedures. To do this, it is important to figure out what type of problem or challenge faces you.


What Type of Problem Do You Have?
Most problems can be categorized according to how much structure they possess. For instance, if your problem is well-structured, you would have a clear idea of how to solve it. You would know your current state, the desired state, and how to close the gap. The previous problem, running out of gas, is clearly a well-structured problem. In a manufacturing organization, the work days lost to injuries would be another example IF you know how many days are lost for a time period, how many days should be lost (a realistic goal), and how to reduce that gap. If you don’t know with certainty how to reduce this gap, then the problem would be more “fuzzy” or ill-structured. Ill-structured problems provide relatively little guidance or structure on how to solve them. An example would be a problem of generating new product ideas. In this case, there are many possible options but no clear-cut way to proceed (that is, no way that will guarantee a new product home run). Or a nonprofit organization might have an ill-structured problem of how to recruit more volunteers. The type of problem will determine the approach to use. In general, you should hope that all of your problems are well-structured. According to Nobel Prize winner Herbert Simon, the goal of all problem solving is to make problems well-structured. Such problems are the easiest to solve, because you can use a routine response. Fuzzy problems with less structure require creative responses. For these problems, you must devise custom-made responses that require more time and effort. This book provides activities to help with problems that aren’t well-structured.

CREATIVITY

While examples of creative individuals abound, creativity is significantly enhanced through interaction and collaboration between people, ideas and the environment. Creativity has also been termed as lateral thinking and represents a departure from a programmed or hierarchical thought process. It focuses on finding solutions rather than analyzing to find lacking elements. Creativity is a process that is adopted with innovation as the intended result. The more efficient the creative process, the more likely it is to result in an innovation.

Why creativity is important in an organizations? In analyzing collective creativity, methods and tools to facilitate creative thinking organization wide are critical. Creativity is difficult to manage (especially doing away with the notion that we can just have more by flipping a switch), but it can be fostered. Moreover, managers play quite different roles throughout the entire process, from fostering creativity to implementing innovations. Understanding those different roles across different stages will increase the probability of helping any organization take advantage of creative thinking and innovation.

The most basic definition of creativity is to bring something into being. It implies acting, taking, or doing. We like to think something is creative if it is novel and provides a solution to some existing problem. More recent developments in the study of creativity highlight a crucial component to consider creativity is a social activity. This perspective is becoming more and more recognized and is relevant to our aim of fostering organizational or group level creativity. Because creativity is the confluence of many people and many factors, creativity is most easily enhanced by changing the environment in which we operate and how we interact rather than hiring for creative talent. Creativity is a result of working with others (i.e., teamwork in organizations).

Taking these notions in sum, creativity is then defined as the synthesis of existing ideas in a unique way that is appropriate to the context, issue, or problem. This definition has some profound implications for fostering creativity in organizations.

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